Atmospherics

Atmospherics is one of the main simulated systems in Stationeers. The game world consists of many individual units of atmosphere that interact with each other as well as structures and items that are in contact or intersecting with them.

Atmosphere Properties
Each unit of atmosphere simulates a number of properties, which it will exchange with the environment.

Contents
Atmospheres contain different proportions of gasses, represented in mol.

Heat Energy
Stationeers attempts to simulate thermodynamics by having atmospheres contain heat energy. The effective temperature of one atmosphere depends on the heat energy relative to the amount of gasses in the atmosphere. This means that a very small atmosphere can become extremely hot by very small means.

Pressure
Pressure is a product of the contents of the atmosphere as well as the temperature/heat.

Large Grid Atmospheres
The most common type of atmosphere is the large grid atmosphere. In the main game world, each large grid unit (the size of a Frame) contains one unit of atmosphere. The atmosphere in one large grid will exchange contents and heat with neighbouring atmospheres in order to equalize their content. An atmosphere in a vacuum will eventually spread out and dissipate in within a few large grid atmospheres of distance.

Pipe Networks
Each individual pipe network is simulated with one atmosphere. When you put devices between pipes, you generally divide your pipe network into multiple networks, effectively giving them different units of atmosphere to simulate.

Structures
Individual structures that contain atmospheres (static tanks, etc) will interact either with a pipe network or directly with the surrounding atmosphere, it depends on the configuration.

Items
Some items in the game contain their own units of atmosphere, such as Canisters, Suits and even the players' Lungs. Items with atmospheres, just like other atmospheres, can be heated by direct sunlight, leading to canisters bursting by pressure, or fuel autoigniting(exploding) at high pressure/temperature.